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Computer Graphics : with Open GL / Donald Hearn ; Warren R. Carithers

Por: Tipo de material: TextoTextoBoston: Pretince Hall, 2011Descripción: 862 [16] páginas: ilustraciones 26 cmTipo de contenido:
  • texto
Tipo de medio:
  • no mediado
Tipo de soporte:
  • volumen
ISBN:
  • 9780136053583
  • 0136053580
Tema(s): Clasificación CDD:
  • 006.6 H436c 2011
Contenidos:
1 A Survey of Computer Graphics -- 2 Computer Graphics Hardware -- 3 Computer Graphics Software -- 4 Graphics Output Primitives -- 5 Attributes of Graphics Primitives -- 6 Implementation Algorithms for Graphics Primitives and Attributes -- 7 Two-Dimensional Geometric Transformations -- 8 Two-Dimensional Viewing -- 9 Three-Dimensional Geometric Transformations -- 10 Three-Dimensional Viewing -- 11 Hierarchical Modeling -- 12 Computer Animation -- 13 Three-Dimensional Object Representations -- 14 Spline Representations -- 15 Other Three-Dimensional Object Representations -- 16 Visible-Surface Detection Methods -- 17 Illumination Models and Surface-Rendering Methods -- 18 Texturing and Surface-Detail Methods -- 19 Color Models and Color Applications -- 20 Interactive Input Methods and Graphical User Interfaces -- 21 Global Illumination -- 22 Programmable Shaders -- 23 Algorithmic Modeling -- 24 Visualization of Data Sets -- A Mathematics for ComputerGraphics -- B Graphics File Formats -- C The World of OpenGL.
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Existencias
Tipo de ítem Biblioteca actual Signatura Copia número Estado Fecha de vencimiento Código de barras
Libro Libro Miguel de Cervantes Sala general 006.6 H436c 2011 (Navegar estantería(Abre debajo)) Ej.1 Disponible 00013049

1 A Survey of Computer Graphics -- 2 Computer Graphics Hardware -- 3 Computer Graphics Software -- 4 Graphics Output Primitives -- 5 Attributes of Graphics Primitives -- 6 Implementation Algorithms for Graphics Primitives and Attributes -- 7 Two-Dimensional Geometric Transformations -- 8 Two-Dimensional Viewing -- 9 Three-Dimensional Geometric Transformations -- 10 Three-Dimensional Viewing -- 11 Hierarchical Modeling -- 12 Computer Animation -- 13 Three-Dimensional Object Representations -- 14 Spline Representations -- 15 Other Three-Dimensional Object Representations -- 16 Visible-Surface Detection Methods -- 17 Illumination Models and Surface-Rendering Methods -- 18 Texturing and Surface-Detail Methods -- 19 Color Models and Color Applications -- 20 Interactive Input Methods and Graphical User Interfaces -- 21 Global Illumination -- 22 Programmable Shaders -- 23 Algorithmic Modeling -- 24 Visualization of Data Sets -- A Mathematics for ComputerGraphics -- B Graphics File Formats -- C The World of OpenGL.

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